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dj_bytedisaster
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Post subject: Re: The living dead strike back!!! Posted: Fri Mar 05, 2010 11:32 pm |
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Joined: Thu Apr 12, 2007 12:00 am Posts: 305 Location: marooned in bavaria
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Let's take the steam out of this people. I have some personal issues with the GPRM project - yes. But if - after 9 (or more) years - it would really become real, I'd be the first to buy and play it. For 12 years now the F1 Management Sim market has been dead. We all could use a new game. Some people have noted that my health has been anything but good for more than 3 years now - also true. So in this context - not being able to complete much lately (especially with my horse being expecting at the moment - ever tried to cater for every whim of a pregnant mare  ?) - on paper I should be the last person to say anything, but in contrast to GPRM I actually realeased something. The GPM2 Editor is real, it exists. So until they actually produce anything that can be seen, I claim the right to ridicule them, because they released nothing so far, but empty and useless promises. But you should not take me as the example. Everybody is entitled to his/her own opinion. Don't slam people because their opinion differs from yours. Maybe them GPRM folks surprise the hell out of us and deliver - I'd be the most happy camper if they did. I've tried my hand at writing an F1 management sim 3 times since 1998 and both work and health related reasons prevented it, so I know what sort of mammoth effort it takes to even get started. Let them do their thing and I'll eat crow if they ever get it released and I'll happily play it afterwards, or I'll just keep on ridiculing them, if they continue the longest epic fail in history. cheers DJ...
_________________ I am Alzheimer of Borg, resistance is futile, you will all be... er... er...
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RobClassic
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Post subject: Re: The living dead strike back!!! Posted: Sat Mar 06, 2010 2:35 am |
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Joined: Tue Apr 07, 2009 9:57 am Posts: 31 Location: The Dead Pool
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@ dj_bytedisaster Thats a fair and balanced comment and lets be honest we ain't seen many in this thread Lets hope it brings some perspective to a seemingly pointless argument.
_________________ Float like a butterfly sting like a bee......baby!!
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Backmarker
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Post subject: Re: The living dead strike back!!! Posted: Sat Mar 06, 2010 12:48 pm |
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Joined: Fri Apr 24, 2009 12:39 pm Posts: 398
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Could these threads just be locked? It's not going anywhere, we're just arguing and there's nothing to discuss. When GPRM is released we can open a thread to discuss the actual game. But this is pointless at the moment, and I think it's time to bring it to a natural close (and atm not on an acrimonious note).
_________________
 Just putting this here so I can find it easier: viewtopic.php?f=28&t=490
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Jops
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Post subject: Re: The living dead strike back!!! Posted: Tue Mar 09, 2010 10:27 pm |
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Joined: Sun Jul 08, 2007 8:13 pm Posts: 272
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MarekB wrote: Well, beside of the argue here:
How is GPRM doing, Jops?
What (not when!) can we expect? How does it differ from GPM2? What are the major parts of the game and how detailed will it be? Will the race enginge change to what we have seen in the old video? Will qualification mode and race up to date?
And last but not least: How far do you think is it from being completed? Its doing pretty well, a few glitches occurred recently, as you can see from an update on the site, however these are being fixed as we speak. In addition to this there is changing all the data sets to fake data, howeevr with competitions launched on the forums this has eben a little bit easier, car colour schemes came from fan painting, and they do look good (hoepage to see them) Erm, where to begin, i can redirect you to a much more in depth (and thankfully up to date) FAQ on the forums: http://www.gprm.co.uk/forums/index.php?topic=5383.0Essentially there is so much more it can do, there is a much larger driver pool to begin with, and these are split into different series, which you can view the results of (greta for seeing how good the young driver is). You can form links with a feeder team, and suggest a young driver for them. You can specify how much risk you want to take when designing an area of the chassis. And one great advantage it has over old games, is even with the best everything, best designer etc (which used to mean you couldnt be beaten). In gprm, the best designer can still design a bad car, there are more variables which make it harder to dominate. You aren't restricted to 10 seasons, and the game does create new drivers, and retires the older ones reasonably. Driver attributes etc do change too. You can also specify which parts you want designed, with an estimated lap time gain, which changes the more you test the part, and sometimes the part is worse requiring you to scrap it and avouid wasting more money. Essentially you are hired and fired too, your goals are set by someone else, you could be at ferrari and fail catastrophically, but don't worry, im sure it wouldnt be too long before another team hires you. There is just so much more. Ive barely skimmed the surface here. And i dont know, im relucant to speculater in fear of getting everyones hopes up. But i can tell you, 200% before the end of this year. But im not going to speculate more than that :p
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MarekB
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Post subject: Re: The living dead strike back!!! Posted: Tue Mar 09, 2010 10:43 pm |
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Joined: Fri Mar 21, 2008 11:32 pm Posts: 194
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Jops wrote: MarekB wrote: Well, beside of the argue here:
How is GPRM doing, Jops?
What (not when!) can we expect? How does it differ from GPM2? What are the major parts of the game and how detailed will it be? Will the race enginge change to what we have seen in the old video? Will qualification mode and race up to date?
And last but not least: How far do you think is it from being completed? Its doing pretty well, a few glitches occurred recently, as you can see from an update on the site, however these are being fixed as we speak. In addition to this there is changing all the data sets to fake data, howeevr with competitions launched on the forums this has eben a little bit easier, car colour schemes came from fan painting, and they do look good (hoepage to see them) Erm, where to begin, i can redirect you to a much more in depth (and thankfully up to date) FAQ on the forums: http://www.gprm.co.uk/forums/index.php?topic=5383.0Essentially there is so much more it can do, there is a much larger driver pool to begin with, and these are split into different series, which you can view the results of (greta for seeing how good the young driver is). You can form links with a feeder team, and suggest a young driver for them. You can specify how much risk you want to take when designing an area of the chassis. And one great advantage it has over old games, is even with the best everything, best designer etc (which used to mean you couldnt be beaten). In gprm, the best designer can still design a bad car, there are more variables which make it harder to dominate. You aren't restricted to 10 seasons, and the game does create new drivers, and retires the older ones reasonably. Driver attributes etc do change too. You can also specify which parts you want designed, with an estimated lap time gain, which changes the more you test the part, and sometimes the part is worse requiring you to scrap it and avouid wasting more money. Essentially you are hired and fired too, your goals are set by someone else, you could be at ferrari and fail catastrophically, but don't worry, im sure it wouldnt be too long before another team hires you. There is just so much more. Ive barely skimmed the surface here. And i dont know, im relucant to speculater in fear of getting everyones hopes up. But i can tell you, 200% before the end of this year. But im not going to speculate more than that :p Well, as you took some more time to answer than I expected, I was already busy reading the FAQ and some other threads. Sounds really promising. Thank you for answering anyway! There is still one part which interests me: Will the race engine create suspense? Meaning for example two or more drivers battling for one place with overtaking, etc. which we can actually see in real time. Cuz' you know I was/am a big fan of the GPM2 race engine (except of the fugging backmarkers and the really strange lap times after pitstops  ) because there was always a chance to overtake in some corners and I was holding thumbs at every opportunity.
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Jops
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Post subject: Re: The living dead strike back!!! Posted: Thu Mar 11, 2010 10:28 pm |
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Joined: Sun Jul 08, 2007 8:13 pm Posts: 272
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Yes, but i suppose that depends on what speed you follow the race, i follow at full speed so don't get the suspense created. But you can run the race in a variation of 10 speeds. I think in the slower speeds you may that suspense you wish for. this was calibrated more with realism in mind, so essentially your driver may follow another one round for 4 or 5 laps, upping the pressure on the driver in front (which causes that drivers heart rate to increase) until this hopefully leads to a mistake, or your guy makes his move to overtake.
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MarekB
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Post subject: Re: The living dead strike back!!! Posted: Fri Mar 12, 2010 4:42 pm |
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Joined: Fri Mar 21, 2008 11:32 pm Posts: 194
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Jops wrote: Yes, but i suppose that depends on what speed you follow the race, i follow at full speed so don't get the suspense created. But you can run the race in a variation of 10 speeds. I think in the slower speeds you may that suspense you wish for. this was calibrated more with realism in mind, so essentially your driver may follow another one round for 4 or 5 laps, upping the pressure on the driver in front (which causes that drivers heart rate to increase) until this hopefully leads to a mistake, or your guy makes his move to overtake. What about the graphic engine? Will it be like GPW, in which you can follow the car with fix cameras (pretty annoying, i must say)? Or will the camera stay on the car? If yes, will it run fluently or like two pictures per second?
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NeilPearson
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Post subject: Re: The living dead strike back!!! Posted: Mon Mar 15, 2010 11:06 am |
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Joined: Tue Mar 29, 2005 12:00 am Posts: 376 Location: Perth
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That Sounds freaking awesome jops.
I have to say i would like to play it now. haha!
_________________ ian is a n00b
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Jops
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Post subject: Re: The living dead strike back!!! Posted: Mon Mar 15, 2010 11:48 pm |
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Joined: Sun Jul 08, 2007 8:13 pm Posts: 272
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Marek: The Camera will stay fixed on the car. And origionally it was designed so you would only see the screen updated at each sector.
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MarekB
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Post subject: Re: The living dead strike back!!! Posted: Thu Mar 18, 2010 6:22 pm |
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Joined: Fri Mar 21, 2008 11:32 pm Posts: 194
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Ah, that's disappointing. 
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Jops
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Post subject: Re: The living dead strike back!!! Posted: Thu Mar 18, 2010 9:50 pm |
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Joined: Sun Jul 08, 2007 8:13 pm Posts: 272
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Nop worries, makes up for it in other places.
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dj_bytedisaster
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Post subject: Re: The living dead strike back!!! Posted: Fri Mar 19, 2010 9:22 pm |
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Joined: Thu Apr 12, 2007 12:00 am Posts: 305 Location: marooned in bavaria
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Jops wrote: Nop worries, makes up for it in other places. Makes up for it 'really soon' since 2001 - make me look like an idiot by releasing your stuff before I dole out mine, dude. Nobody has ever seen much more than screenshits for 9 years now. Shake an effin' tail feather. I'll gladly accept 'effin' dolt' status if I finally get to play this thing. People's been waiting all the way since Noah abandoned the bloody Arch. Where is it? Over 9 years time you can make peace in the middle east, eradicate hunger, calculate Pi to 25.000.000 digits of accuracy and invent the wife with a sense of logic, so what's holdin' ye up?
_________________ I am Alzheimer of Borg, resistance is futile, you will all be... er... er...
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vaguely
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Post subject: Re: The living dead strike back!!! Posted: Sat Mar 20, 2010 3:27 am |
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Joined: Sun Feb 01, 2009 1:42 pm Posts: 399 Location: Canberra
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You made a well structured post in the other thread, DJ, don't flare this one up when it was actually starting to get on topic.
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Jops
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Post subject: Re: The living dead strike back!!! Posted: Thu Mar 25, 2010 9:46 pm |
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Joined: Sun Jul 08, 2007 8:13 pm Posts: 272
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GPM2_DADDY JW
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Post subject: Re: The living dead strike back!!! Posted: Thu Mar 25, 2010 10:01 pm |
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Joined: Tue Aug 18, 2009 1:06 pm Posts: 375 Location: Hertfordshire, London, Great Britain
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Uh oh JCW
_________________ GP2 mod cancelled Updating 2009 driver market 100% done 2010 mod 80% done
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