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dj_bytedisaster
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Post subject: Posted: Thu Jan 15, 2009 8:07 pm |
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Joined: Thu Apr 12, 2007 12:00 am Posts: 305 Location: marooned in bavaria
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Ianwoollam wrote: Just tried it and seems to work great! Ta DJ 
there's more to come. took 3 days off to complete the thing. it's been a while since i've done full-out coding 
_________________ I am Alzheimer of Borg, resistance is futile, you will all be... er... er...
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dj_bytedisaster
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Post subject: Posted: Fri Jan 16, 2009 9:11 am |
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Joined: Thu Apr 12, 2007 12:00 am Posts: 305 Location: marooned in bavaria
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A question to those who look at the edy files. If someone has the time, could you please make a list containing all edy files with their respective dimensions, a short note on their content and a note on wether or not they are actually used in the game.
That would greatly help in the development of the editor - fank you 
_________________ I am Alzheimer of Borg, resistance is futile, you will all be... er... er...
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Ianwoollam
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Post subject: Posted: Fri Jan 16, 2009 10:07 am |
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Joined: Mon Mar 28, 2005 12:00 am Posts: 740
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dj_bytedisaster wrote: A question to those who look at the edy files. If someone has the time, could you please make a list containing all edy files with their respective dimensions, a short note on their content and a note on wether or not they are actually used in the game. That would greatly help in the development of the editor - fank you 
Yeah sure I'll take a look at that for you soon, got a bit of work on today so I actually have to do something!
By the way did you ever come across the Small track diagrams on your travels through the EDY's DJ? (The icons about 64x64 used in the Customise -> Race Calender menu) as I can't seem to find them anywhere 
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dj_bytedisaster
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Post subject: Posted: Fri Jan 16, 2009 10:12 am |
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Joined: Thu Apr 12, 2007 12:00 am Posts: 305 Location: marooned in bavaria
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No haven't seen them anywhere, I'll try to scout them out somewhere, maybe they are stored somewhere else... in the trackfiles or anything *shrug*
_________________ I am Alzheimer of Borg, resistance is futile, you will all be... er... er...
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vaguely
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Post subject: Re: A tale about the EDY files Posted: Wed Apr 22, 2009 7:50 pm |
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Joined: Sun Feb 01, 2009 1:42 pm Posts: 399 Location: Canberra
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Is there any more action happening on this?
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Ianwoollam
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Post subject: Re: A tale about the EDY files Posted: Wed Apr 22, 2009 7:57 pm |
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Joined: Mon Mar 28, 2005 12:00 am Posts: 740
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What else needs to be done? it converts to BMP.... back to EDY.... Does exactly what it says on the tin! 
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vaguely
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Post subject: Re: A tale about the EDY files Posted: Wed Apr 22, 2009 8:03 pm |
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Joined: Sun Feb 01, 2009 1:42 pm Posts: 399 Location: Canberra
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DJ was asking for bits and pieces for the editor, I thought he might have more tricks up his sleeve..
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Ianwoollam
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Post subject: Re: A tale about the EDY files Posted: Wed May 06, 2009 10:28 pm |
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Joined: Mon Mar 28, 2005 12:00 am Posts: 740
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DJ I've got a bit of a bug with this EDY editor, I keep trying to edit the files MC_MONO.EDY and MC_COLOR.EDY and no matter how much I try when I export the EDY from the BMP it exports a width of 28, when its supposed with a width of 26 and unfortunatly because its the wrong size it sends GPM2 wacko  Any ideas what could be going wrong here? 
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Nuppiz
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Post subject: Re: A tale about the EDY files Posted: Sun May 10, 2009 12:53 pm |
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Joined: Fri Jan 18, 2008 4:25 pm Posts: 725 Location: Vantaa, Finland
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I'm trying to edit the flag of South Africa (since my future 1999 will feature a couple of drivers from there), but what exactly am I doing wrong here?:  EDIT: Silly me, had put the -n8 parameter after the -o parameter!  Works fine now! 
_________________ Author of the 1989-1990, 1992-2000, 2002-2003 Mods and the Legends Mod.
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ivaneurope
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Post subject: Re: A tale about the EDY files Posted: Fri Nov 27, 2009 7:16 pm |
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Joined: Sat Jun 13, 2009 7:38 am Posts: 116 Location: Bulgaria
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By me it doesn't work. Can someone guide me how to use this tool, because when i compile gpmtool.dev the .exe file dissapear
_________________
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