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 Post subject: Attracting Help For Development
PostPosted: Mon Nov 30, 2009 5:46 pm 
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Anybody got any ideas how we can attract help for development of the project. Thinking to other peoples efforts with other games i know Transport Tycoon was re-written in C++ by the guys at www.openttd.org, were not looking to redevelop GPM2 in this forum but some of the programming skills in that may help us here e.g. creation of an in-game economy etc etc. Frankly anyone with experiance of anything would be useful to us.

I've started to pull some of the stuff in the spreadsheet into a database, but really need to get a few programming people into touch soon to help with its effective creation. Things such as results are important i.e.

Australian GP
1999 - First Win - Eddie Irvine
- First Points - Pedro de la Rosa

2002 - First Points - Mark Webber

1997 - First Win in New Team - David Coulthard, McLaren

All of these events need to be cross matched into each drivers own history section, so David Coulthard - 1995 - First Win, team=Williams Wins=1, estoril track section 1995 winner = coulthard, 1996 - No wins - Wins =0 team = McLaren, 1997, Team=McLaren, Wins = 1, first win for new team McLaren, McLarens first win for 4 years....

Its lots of data and information for one pretty minor area of the game but one that will add a lot of interest to it..


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 Post subject: Re: Attracting Help For Development
PostPosted: Mon Nov 30, 2009 9:50 pm 
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I think we should make a design document, outlining the history of the Grand Prix Manager games, the community that exists here (and at simracingworld) and the great work that's been done modding the game as much as has been, why it's become necessary to create a new game, how we envisage such a game emerging, the work that's been done so far as concerns the database etc.

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Just putting this here so I can find it easier: viewtopic.php?f=28&t=490


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 Post subject: Re: Attracting Help For Development
PostPosted: Mon Nov 30, 2009 11:03 pm 
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Backmarker wrote:
I think we should make a design document, outlining the history of the Grand Prix Manager games, the community that exists here (and at simracingworld) and the great work that's been done modding the game as much as has been, why it's become necessary to create a new game, how we envisage such a game emerging, the work that's been done so far as concerns the database etc.


I know I'm not that deeply embedded in the bones of this forum, but I'd be happy to partake if there's writing involved. I'm rather adept at linguistics.

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 Post subject: Re: Attracting Help For Development
PostPosted: Thu Feb 18, 2010 4:12 pm 
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Project Football - Football management game

http://sourceforge.net/projects/projectfootball/

Motorsport Manager - Someones had the same idea...

http://sourceforge.net/projects/motorsportmgr/
http://motorsportmgr.sourceforge.net/

Ok so theres something to start with, now we need a document creating to sell what were trying to do here...


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 Post subject: Re: Attracting Help For Development
PostPosted: Wed Feb 24, 2010 5:38 pm 
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Aturi83 wrote:
Project Football - Football management game

http://sourceforge.net/projects/projectfootball/

Motorsport Manager - Someones had the same idea...

http://sourceforge.net/projects/motorsportmgr/
http://motorsportmgr.sourceforge.net/

Ok so theres something to start with, now we need a document creating to sell what were trying to do here...


I'll try and help out as much as possible. I'm already trying to convince some mates from school to help out.


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 Post subject: Re: Attracting Help For Development
PostPosted: Mon Mar 01, 2010 2:31 pm 
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best thing you guys could do would be to get in contact with that guy paul and share info

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 Post subject: Re: Attracting Help For Development
PostPosted: Tue Mar 02, 2010 7:42 am 
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very true


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 Post subject: Re: Attracting Help For Development
PostPosted: Tue Mar 16, 2010 9:55 pm 
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How does this look? Still need to add a few things though, but it's a start, I think.


Attachments:
File comment: it seems accdb (access 2007 isn't allowed)
DBF1manager2009.zip [106.39 KiB]
Downloaded 50 times
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 Post subject: Re: Attracting Help For Development
PostPosted: Wed Mar 17, 2010 8:22 pm 
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Excellent work mate. I've had a quick look and play with this adding a multiple select option for "favorite people" based on the database entries which will help tighten up data control. The history layout is interesting as well.


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 Post subject: Re: Attracting Help For Development
PostPosted: Thu Mar 18, 2010 5:54 pm 
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Thanks :D took me a few hours. Still needs quiet a bit of changes though, but it's a start and this is only people, team and classtables (wich lack a LOT of data, off course, but that's just a matter of time off course). Data is based on the 2009 season as you have surely noticed, but is not really hard to edit. I will create an editor once the database is completely done. Then we will need to add several things in this database, like mails for example. So we're a long way from home yet!


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 Post subject: Re: Attracting Help For Development
PostPosted: Thu Mar 18, 2010 5:56 pm 
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And as for the historylayout, it's quit simple. Every history has a unic ID, but that doesn't mean it has to be the only history of that year, nore of that driver. So that's bassicly the filosofie behind it.


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 Post subject: Re: Attracting Help For Development
PostPosted: Thu Mar 18, 2010 6:15 pm 
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Have just discovered I managed to get a version of Office without Access, after years of having Access and never needing it! What's all that about?!

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Just putting this here so I can find it easier: viewtopic.php?f=28&t=490


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 Post subject: Re: Attracting Help For Development
PostPosted: Thu Mar 18, 2010 6:27 pm 
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That's odd :? but I'm sure there are many ways off adding access (2007) on your computer without excually paying the full price :p


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 Post subject: Re: Attracting Help For Development
PostPosted: Thu Mar 18, 2010 8:44 pm 
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Probably just open it on my old laptop very slowly.

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Just putting this here so I can find it easier: viewtopic.php?f=28&t=490


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